Brøderbund

Brøderbund Software, Inc.
Fate Defunct (purchased by The Learning Company)
Successor The Learning Company
Founded 1980
Defunct 1999
Headquarters Eugene, Oregon
San Rafael, California
Novato, California
Key people Doug Carlston
Gary Carlston
Cathy Carlston Brisbois
Edmund Auer
Products Video games
Website http://www.broderbund.com/

Brøderbund Software, Inc. was an American maker of video games, educational software and The Print Shop productivity tools. It was best known as the original creator and publisher of the popular Carmen Sandiego games. The company was founded in Eugene, Oregon, but moved to San Rafael, California, and later to Novato, California. Brøderbund was purchased by The Learning Company in 1998. Many of its popular software titles, such as The Print Shop, PrintMaster and Mavis Beacon, are still published under the name "Broderbund".

Contents

Etymology and pronunciation

The word "brøderbund" is not an actual word in any language, but is a somewhat loose translation of "band of brothers" into a mixture of Danish, German, Norwegian and Swedish[1] The "ø" in "Brøderbund" was used as a play on the Norwegian and Danish letter ø and the slashed zero found in mainframes, terminals and early personal computers.[2] The three crowns above the logo are also a reference to the lesser national coat of arms of Sweden. But the coat of arms of Denmark also holds three crowns.

The company's name was pronounced  /ˈbrdərbʌnd/[3] instead of the publicly used /ˈbrdərbʌnd/.

Corporate affairs

When the company began in 1980, the headquarters were in Eugene, Oregon. The company moved its offices to Marin County, California before the end of its third year of existence. Before its dissolution, its headquarters were in Novato, California.[4]

Products

Brøderbund scored an early hit with the game Galactic Empire, written by Doug Carlston for the TRS-80. The company went on to become a powerhouse in the educational and entertainment software markets with titles like Fantavision, Choplifter, Apple Panic, Lode Runner, Karateka, Wings of Fury, Prince of Persia, In the 1st Degree, The Last Express, Where in the World is Carmen Sandiego?, The Guardian Legend, and Myst, which stayed the highest grossing home video game for years.

Brøderbund was easily one of the most dominant publishers in the computer market of the 1980s, having released video games for virtually all major computer systems in the United States.[5] This included not only the popular IBM PC-DOS personal computer, but also the leading home computers from the decade, notably the TRS-80, the Apple II (for which their first title was Tank Command, written by the third Carlston brother, Professor Donal Carlston), the Commodore 64, the Atari 8-bit and the Amiga. The company even went on licensing some of its titles to European and Japanese companies who ported Brøderbund's games to the different home computers of these regions, such as the Amstrad CPC, the MSX and the ZX Spectrum.

Brøderbund also publishes the Print Shop series of desktop publishing making programs,[6] Family Tree Maker[7] (a genealogy program supported by hundreds of CDs of public genealogy data) and 3D Home Architect,[8] a program for designing and visualizing family homes. By the end of the 1980s, games represented only a few percent of Brøderbund's annual sales, which by then were heavily focused in the productivity arena and early education and learning areas.

Just before being acquired by The Learning Company, Brøderbund spun off its popular Living Books series by forming a joint venture with Random House Publishing.[9] Despite the success and quality of the Living Books series the joint venture was marginally successful and was dissolved with The Learning Company deal.

For a brief time, Brøderbund was involved in the video game console market when they published a few games for the Nintendo Entertainment System (NES), although all of the NES ports of their games, including their own franchises Lode Runner, Spelunker and Raid on Bungeling Bay, were developed by third-party Japanese companies. Brøderbund also developed and marketed an ill-fated motion sensitive NES controller device called the U-Force, which was operated without direct physical contact between the player and the device.[10] They also published some titles that were produced by companies that didn't have a North American subsidiary, such as Compile's The Guardian Legend, Imagineer's The Battle of Olympus, Arsys Software's 1986 third-person action RPG shooter WiBArm,[11] and Legacy of the Wizard, the fourth installment in Nihon Falcom's Dragon Slayer series.

Brøderbund also briefly had a board game division, which published Don Carlston's Personal Preference, along with several board game versions of their popular video games.

Corporate history

Brøderbund was founded by brothers Doug and Gary Carlston in 1980[12] for the purpose of marketing Galactic Empire,[13] a video game that Doug Carlston had created in 1979. Their sister, Cathy, joined the company a year later.[14] Before founding the company, Doug was a lawyer[14] and Gary had held a number of jobs, including teaching Swedish at an American college.[14]

In 1984, Brøderbund took over the assets of the well-regarded but financially troubled Synapse Software. Although intending to keep it running as a business, they were unable to make money from Synapse's products, and closed it down after a year.

Brøderbund became a public company in November 1991;[15] their NASDAQ symbol, no longer operative, was BROD.[16] Their stock price and market capitalization climbed steadily to a maximum of nearly US$80/share in late 1995, and then fell steadily in the face of continued losses for a number of years.

Brøderbund was purchased by The Learning Company in 1998 for about US$420 million in stock.[12] Brøderbund had initially attempted to purchase the original The Learning Company in 1995,[17][18] but was outbid by Softkey, who purchased The Learning Company for $606 million in cash and then adopted its name. The Learning Company then bought Brøderbund in 1998 and in a move to rationalize costs, The Learning Company promptly terminated 500 employees at Brøderbund the same year,[19] representing 42% of the company's workforce. Then in 1999 the combined company was bought by Mattel for $3.6 billion.[20] Mattel reeled from the financial impact of this transaction, and Jill Barad, the CEO, ended up being forced out in a climate of investor outrage.[21] Mattel then gave away The Learning Company in September 2000 to Gores Technology Group, a private acquisitions firm, for a share of whatever Gores could obtain by selling the company. In 2001, Gores sold The Learning Company's entertainment holdings to Ubisoft, and most of the other holdings, including the Brøderbund name, to Irish company Riverdeep.[22] Currently, all of Brøderbund's games, such as the Myst series, are published by Ubisoft.

Broderbund, with an "o" instead of the "ø" character, is now the brand name for Riverdeep's graphic design, productivity, and edutainment titles such as The Print Shop, Carmen Sandiego, Mavis Beacon, the Living Books series, and Reader Rabbit titles, in addition to publishing software for other companies, notably Zone Labs' ZoneAlarm.

The Broderbund line of products is published by Encore, Inc.[23]

See also

San Francisco Bay Area portal
Oregon portal
Companies portal
Video games portal


References

  1. ^ McLaughlin, Rus (May 30, 2008). "IGN Presents: The History of Prince of Persia". IGN: p. 1. http://retro.ign.com/articles/877/877923p1.html. Retrieved 2008-11-26. 
  2. ^ Bergen, Tim (November 19, 2004). "Oral History of Douglas Carlston". Computer History Museum. p. 10. http://archive.computerhistory.org/resources/text/Oral_History/Carlston_Doug/Carlston_Doug_1.oral_history.2004.102658043.pdf. Retrieved 2008-11-27. 
  3. ^ Rifkin, Glenn (September 11, 1995). "Broderbund Casts Itself as a Studio". New York Times: p. 1. http://query.nytimes.com/gst/fullpage.html?res=990CE5DC1530F932A2575AC0A963958260. Retrieved 2008-11-27. 
  4. ^ "About Broderbund." Brøderbund. April 12, 1997. Retrieved on June 3, 2011. "Brøderbund Software, Inc. 500 Redwood Blvd. Novato, California 94948"
  5. ^ "Brøderbund Company Information", GameFAQs. Retrieved 2010-12-09.
  6. ^ Shannon, L.R. (September 14, 1993). "PERIPHERALS; For Desktop Advice, A Publishing Wizard". New York Times. http://query.nytimes.com/gst/fullpage.html?res=9F0CEEDF113AF937A2575AC0A965958260. Retrieved 2008-11-27. 
  7. ^ Biersdorfer, J.D. (May 13, 1999). "NEWS WATCH; Family Tree Maker Software Now Has 1.5 Billion Names". New York Times: p. 1. http://query.nytimes.com/gst/fullpage.html?res=9804E6DD113FF930A25756C0A96F958260&scp=7&sq=broderbund%20family%20tree&st=cse. Retrieved 2008-11-27. 
  8. ^ "COMPANY NEWS; BRODERBUND SHARES JUMP ON LATE EARNINGS REPORT". New York Times: p. 1. June 23, 1994. http://query.nytimes.com/gst/fullpage.html?res=9A01E4D8113DF930A15755C0A962958260&scp=1&sq=broderbund%20architect&st=cse. Retrieved 2008-11-27. 
  9. ^ Adelson, Andrea (September 11, 1993). "COMPANY NEWS; Random House Children's Books Headed for PC's". New York Times: p. 1. http://query.nytimes.com/gst/fullpage.html?res=9F0CE6DF133BF932A2575AC0A965958260. Retrieved 2008-11-26. 
  10. ^ Pollack, Andrew (January 9, 1989). "Trade Show's Hottest Item: The TV Set". New York Times: p. 1. http://query.nytimes.com/gst/fullpage.html?res=950DE6DF1031F93AA35752C0A96F948260&sec=&spon=&pagewanted=2. Retrieved 2008-11-27. 
  11. ^ John Szczepaniak. "Retro Japanese Computers: Gaming's Final Frontier". Hardcore Gaming 101. p. 4. http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers4.htm. Retrieved 2011-03-16.  Reprinted from "Retro Japanese Computers: Gaming's Final Frontier". Retro Gamer (67). 2009 
  12. ^ a b Pelline, Jeff (June 22, 1998). "The Learning Co. buys Broderbund". CNET Networks: p. 1. http://news.cnet.com/The-Learning-Co.-buys-Broderbund/2100-1001_3-212529.html. Retrieved 2008-11-26. 
  13. ^ "Company: Broderbund Software". Computer History Museum. http://www.computerhistory.org/brochures/companies.php?alpha=a-c&company=com-42b9d3832be76. Retrieved 2008-11-27. 
  14. ^ a b c Uston, Ken (September 1984). "A family affair; behind the scenes at Broderbund". Creative Computing 10 (9): 1. http://www.atarimagazines.com/creative/v10n9/157_A_family_affair_behind_t.php. 
  15. ^ "Broderbund's Net Up 81%". New York Times: p. 1. October 10, 1992. http://query.nytimes.com/gst/fullpage.html?res=9E0CE1DC1338F933A25753C1A964958260. Retrieved 2008-11-26. 
  16. ^ "Broderbund Software, Inc.". Business Week. 19-JUL-97. http://www.businessweek.com/1997/34/roster34/brod.htm. Retrieved 2008-11-27. 
  17. ^ Daly, Brenon (June 29, 1998). "The Learning Company buys Broderbund 6-22-98". MarketWatch. http://www.marketwatch.com/story/the-learning-company-buys-broderbund-6-22-98. Retrieved 2008-11-26. 
  18. ^ Fisher, Lawrence (November 9, 1995). "Learning Accepts New Offer From Broderbund Software". New York Times: p. 1. http://query.nytimes.com/gst/fullpage.html?res=9D07E0DD1439F93AA35752C1A963958260. Retrieved 2008-11-26. 
  19. ^ "Broderbund Software". FundingUniverse. http://www.fundinguniverse.com/company-histories/Broderbund-Software-Company-History.html. Retrieved 2008-11-27. 
  20. ^ Malik, Om (1998-12-15). "The investing game". Forbes: p. 1. http://www.forbes.com/1998/12/15/feat.html. Retrieved 2008-11-26. 
  21. ^ Doan, Amy (04.03.00). "Mattel To Ditch The Learning Company". Forbes: p. 1. http://www.forbes.com/2000/04/03/mu5.html. Retrieved 2008-11-26. 
  22. ^ Norr, Henry (August 27, 2002). "Irish group buys Broderbund software firm". San Francisco Chronicle: p. 1. http://www.sfgate.com/cgi-bin/article.cgi?file=/chronicle/archive/2002/08/27/BU151631.DTL&type=business. Retrieved 2008-11-27. 
  23. ^ Announcing the Release of Broderbund's PrintMaster 2.0. . Reuters: 1. 2009-10-19. http://www.reuters.com/article/2009/10/19/idUS149099+19-Oct-2009+BW20091019. 

External links